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Game Attributes
(Click for Definitions)
Communication Ice Breakers 
Groovin-n-Moovin Outdoor 

 


Teams compete against one another, frantically stomping real wine grapes as fast as they can. Each team must guide their magical elixir down a copper trough into a carafe riding on a cart. The cart glides along an 8' teeter-totter and rolls back and forth based on the balancing talents (or lack there of) of the team members. If the team can balance well, their carafe stops moving, thus making it easier to collect the flowing juice. With four people on the teeter-totter (two on either side), they'll need to work together to keep it balanced. Bonus juice is added through an ingenious system that rewards the team with better equilibrium.


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